Motion Capture and Facial Motion Capture

Here at SouthLand Studios we specialize in cinematic games and experiences.  To do this properly we use full motion capture and facial motion capture technology to create said experiences. We also offer very reasonably priced freelance work (with possible payment plans depending on the circumstance, we do understand that smaller indie studios don't have the capital that others do) for anyone in the industry that needs but does not have access to these options. 

We can help at many different stages of your game design or animation project. We can help to professionally animate your own characters or help you to create, rig, facial rig and animate a brand new character that we build especially for your project

Feel free to contact us if you have any needs or questions by visiting our Contact Us Page or by email: SouthLandStudiosTx@gmail.com

 
 
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Motion Capture

Here at SouthLand Studios we have and use multiple 32 sensor (16 body sensors and 16 hand sensors) motion capture suits. This gives us the ability to work with full body, head, hands, and finger articulation to make your 3d characters look and move as realistically as possible. 

Motion capture tests of Angel for SouthLand Studios upcoming game Just Another Mid-Life Crisis

Facial Motion Capture

Here at SouthLand Studios we have and use multiple depth sensing cameras for full range facial motion capture. We have and use a combination of depth sensing cameras and industry standard software to make your characters face move and articulate as realistically as possible.

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Facial mocap tests for Spencer in SouthLand Studios upcoming VR game Just Another Mid-Life Crisis.
Facial mocap tests for Dt. James Darkhe in SouthLand Studios upcoming VR game Just Another Mid-Life Crisis.
Facial mocap tests for Uvah in SouthLand Studios upcoming VR game Just Another Mid-Life Crisis.